Players of the transport simulation game have spotted in-game advertisements from trucking companies in the real world, hoping to hire drivers for 18-wheelers. Real ones, in case that’s not UPDATE: It was a particular Economy mod, and I've messaged that author. Original post: I hadn't played for a while (several months) and got back to it with the Genoa Bridge event. Did all that just fine. Noticed some changes to the interface, and started noticing that all three drivers at my Berlin garage were (in driver management map view) reddish, and not on any jobs. There were a couple From my observation once, a driver with a better truck had larger revenue than another driver with very similar rating and quite similar revenue before the other driver getting a better truck. I have not seen a concrete absolute proof if whether better trucks increase employees revenue. But may be is true and definitely the cosmetic appearance KLueb. This video guide shows how to accept custom jobs (loads) for American Truck Simulator and Euro Truck Simulator 2, using the TrucksBook client software. Truc The difference between you and your drivers chance to find a job is: When you have complted a job, you are not forced to only take jobs that will return to your home town, that gives you many jobs to choose between. When your drivers have finished a job from their home city to another city, they will always only take jobs return to their home Actually, it allows them to specialize in a specific type of job, and they earn more. You don't assign the trailers to the drivers but to the garage and the drivers decide whether to use them. The thing I find odd is that a driver can make a delivery to another city not using one of the trailers but then all of a sudden has one of the trailers Players of the transport simulation game have spotted in-game advertisements from trucking companies in the real world, hoping to hire drivers for 18-wheelers. Real ones, in case that’s not Actually, it's coded into the game that 10% of the time, a hired driver can't find a job. 10% is a sure thing ? On top of that, if the player is free to do Delivery town > Delivery town > Delivery town, the drivers are limited to do Home town > Delivery town then Delivery town > Home Town. It drastically diminishes their available jobs. #2. For the CPU, we are talking about roughly hundreds of drivers for which you have to calculate a path every ~10 minutes (IRL) each time they take a new job, and this is not synchronized with all drivers, so no CPU burst. Then, simulating the drivers behaviour can be made in dual-precision:

euro truck simulator 2 how to give drivers jobs